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3 Pokémon Titles That Failed to Receive the Adoration They Earned

Following a taste of global harmony thanks to Pokemon Go, it's beyond doubt that the monster collecting franchise stands as one of the most ubiquitous video games in existence. Pikachu is just as famous as Disney's mascot, if not more so. The ongoing pandemonium around card prices guarantees almost daily Pokémon news stories. You'd be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, unofficial Pokémon games achieve popularity every year.

However despite that ubiquity and popularity, there are still Pokémon games that remain underappreciated. These represent games that failed to receive their proper due, or were overshadowed under the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they had received follow-ups or contemporary re-releases. Considering these factors, we won't be offering just one more recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and typing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Cozy Precursor

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a companion. Admittedly, modern titles include small features like these in modern games—players may pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Reviews from its launch said Ranch was a poor if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game takes place on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the appeal was observing what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on broadcasting the game continuously. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Are you aware that Pokémon once had an licensed board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, sadly, one of Pokémon's earliest forays into the world of freemium phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics masked a sad truth: Pokémon Duel was an excellent strategy game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket combined."

Regrettably, Duel's early release was marred by connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a great strategic challenge for the few folks who played Duel, but that board is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with raising the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Witty events with unpredictable results that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.


Given dozens of core games and spin-offs, it's probable that I didn't mention that particular Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokemon Pinball with affection despite argu

Written by

Joseph Gentry

A seasoned gambling analyst with over a decade of experience in casino reviews and strategy development, specializing in European markets.

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